![]() ![]() In case you're wondering how Shapes - 3D Geometry Learning is making nets building easier in the classroom - here's all you need to know.įor feedback, please join our FB group /Ek0eR9iwM6 Students can now augment 3D objects directly onto virtual spaces such as tabletops or the floor. In June the new AR version of the app went live. #Setapp mobile manualIt aims to improve creative thinking, spatial reasoning and manual skills among pupils. ![]() Shapes is an award-winning educational app assisting teachers to teach geometry to elementary and middle school students. Non-game AR & VR apps built using Unity 1. But if you’re curious to read more, then I recommend checking out Unity’s page on VR and AR. Now I won’t get into the technical nitty-gritty on why Unity is a great choice for developing AR/VR applications. So if you’re thinking about launching your app on these platforms, then Unity is an excellent choice. It also supports AR platforms such as Apple ARkit and Google ARCore. In fact, according to Unity, over 91% of HoloLens experiences are created using Unity’s cross-platform engine.Īpart from HoloLens, Unity supports all major VR platforms including Oculus Rift, HTC Vive, Google Cardboard, Playstation VR, SteamVR and more. There’s no doubt that Unity is a great platform to build AR and VR apps. Let’s dive in! Building AR and VR experiences with Unity In this blog post, I’ll share with you some non-game apps developed in Unity. In my earlier blog post of the Unity blog series, I wrote about why Unity for developing non-game apps is becoming a viable option, especially to create 3D apps and experiences. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |